"VertexLitGeneric"
{
	"$baseTexture" 			"models\weapons\v_models\dsr\LaserDiffuse"
	"$bumpmap" 			"models\weapons\v_models\dsr\Laser_n"
	"$phongexponenttexture"		"models\weapons\v_models\dsr\Laser_s"

	"$halflambert" 			"1"
	"$phong" 			"1"
	"$basemapalphaphongmask"		"1"
	"$phongfresnelranges" 		"[0.5 1 0.5]"
	"$phongexponent" 			"60"
	"$phongboost" 			"1"
	"$phongalbedotint" 			"1"
}