VertexLitGeneric
{
$baseTexture "models\weapons\v_models\pist_deagle\pist_deaglz"
$bumpmap "models\weapons\v_models\pist_deagle\pist_deagle_normal"
$normalmapalphaenvmapmask 1
$basemapalphaphongmask 1

$phong 1
//$phongexponent 24
$phongboost 50
$phongfresnelranges "[.7 .7 1]"
$phongexponenttexture "models\weapons\v_models\pist_deagle\pist_deagle_exponent"

$envmap env_cubemap
$envmaptint "[ .16 .16 .16 ]"
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 6 .5]"
$phongalbedotint 1
$phongalbedoboost	 60
$halflambert 1

$rimlight 1
$rimlightexponent 66	
$rimlightboost 0.5
$rimmask	1

}
